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      Campaign History...
      2001 
      
  
      Past Games... Who What When Where & campaign
      notes...
      see most recent dates 
      
  
      Happy
      HolyDays!
       
      Dec 5th: Krampus' Night 
      Dec
      6th: Saint Nikolaus Day 
      Dec 10th 2001: Start of
      Hanukkah 
      Dec 14th 2001: Eid-el-Fitr (End
      of Ramadan) 
      Dec 14 - 24th: Saturnalia
      (Roman ~ Grain ~ Sickle) 
      (The 10 days before The
      Solstice - fixed erroneously to Julian calendar dates) 
      
  
 
      Dec
      21st 2001 @ 11:22 PST: The Actual Winter Solstice
      
  
      Birthday of Mithra (Persian) 
      Rebirth of Sol Invictus
      (Syrian) 
      Celebertation of Baal (Phoenician) 
      Dec 25th: The date of the Winter Solstice in
      46 BC when the Roman Julian calendar was set. 
      Dies Natalis Invictus
      Solis (Eclectic Holiday
      cooked up by Emperor Aurelian in AD 274/5) 
      Christmas
      (Emperor Constantine
      declared 'Feast of the Nativity' to be Christian in AD 336) 
      Dec 25th - Jan 6th; 12
      Rauhnächte or Wild
      Nights...1st 12 nights of winter 
      Dec 26th: Boxing Day 
      Dec
      26th - Jan 1st: Kwanzaa 
      Jan 1st: New Years Day
      - Start of modern Solar Year calendar 
      Jan 6th: Epiphany / 3 Kings Day (Older Celebration of Jesus' Birth before Roman assimilation
      ~ Jesus' Babtism ~ visitation of the Magi) 
      Jan 6th; 12th day of Christmas
      
 
        
          
             
            Dinner @ 6ish - The Soup Exchange
            Buffet 
            3988 Barranca Pkwy - 949/551-2113 
            Culver & Barranca by Mervyns's / Kinko's 
                
            
             
 
              
 
              
 
            
           | 
         
        
      The Party has been rounded up
      by the King with the remnants of the Fire Knives. It is hoped
      that the Princess will care enough to set the record straight,
      but they have heard from the city guard that the documents the
      party held and their actions have enveloped them in a cloak of
      guilt. It is of the opinon of the crown that they work for the
      Zentarium. They have heard they will be hung as a collective
      group in the morning... All attemps to get the guards to hear
      the party's pleads were ignored, and the party was in fact executed;
      hoods, nooses, stumps, and extra long ropes; Karlock attempted
      to pull something off at the moment of execution but was not
      necessary. The letter of the law was followed, but the party
      live on, wisked away to be sent off with the gratitude and reward
      of the Princess, gratitude and treasure of the Theives Guild,
      and assistance and warning of the Harpers to cahnge their names
      and move west out of the reach of the Zentharium. The Princess
      gave each of the party a bag of Tricrowns, The head of the Theives
      guild made each an honorary member with a powerful magic ring
      that grants dexterity and infravision. The mysterious woman of
      the Harpers gave the party a message and instructions to seek
      the inn keeper at Gnoll Pass, an a herd of fresh mounts. 
 
      On the road west, the part was ambushed by 8 Gnolls. Most of
      the horses startled, and the party killed all 8 easily. 
 
      A cave was found for the night. Aswansea went to check the back
      of the cave and was snatched by a large lizard, which dragged
      her down a hole into the rubble pile at the caved in cavern.
      Zedfir chased in wraith form and attempted to stop the lizard,
      but failed. The Party followed down the tunnel on hands &
      knees; only to be attacked by a nest of giant ants, badly stinging
      and biting them. Once the ants were killed, the Party has to
      decide if they should seek the body of Aswansea or not... 
      
  
      Dinner at and
      going to see  WestPark @ 8
      
        
          | 
            Dinner & the Show: Saturday,
            December 1st  6 @ Alan's
            in RSM | 
         
        
          |   |  
           Dine (14) |  
           Show (13) |  
          
            Excuses:/ Diner Suggestions | 
         
        
          |  Alan & Linda |  
          
             YES (2) | 
          
             YES (2) | 
          
            None - Baby sitting is set! | 
         
        
          |  Bill & Dev |  
          
             YES (2) | 
          
             YES (2) | 
          
            None - Dev will come down with Van | 
         
        
          |  Paul & Angela |  
          
             YES (2) | 
          
             YES (2) | 
          
            None - Angela will come down with Van | 
         
        
          |  Ann |  
          
             YES (1) | 
          
            No | 
          
            Dinner yes - Movie? Seen it alraedy... | 
         
        
          |  Mark & Sandra |  
          
             YES (2) | 
          
             YES (2) | 
          
            None - Dev will fetch Sandra & both will come
            with Van | 
         
        
          |  Shane |  
          
             YES (1) | 
          
             YES (1) | 
          
            None - will ride home with Van | 
         
        
          |  Dick
            & Diane |  
          
             YES (2) | 
          
             YES (2) | 
          
            None - Diane will join for dinner & movie | 
         
        
          |  Van |  
          
             YES (1) | 
          
             YES (1) | 
          
            Off at 5 - will bring Dev & Sandra & Angela
            too... | 
         
        
          |  Christian |  
          
             YES (1) | 
          
             YES (1) | 
          
            None | 
         
        
          |  Daniel |  
          
            Maybe ? | 
          
            Maybe ? | 
          
            As of Wednesday it was a weak maybe... | 
         
        
          |  Rob & PJ |  
          
            ? | 
          
            ? | 
          
            No response... | 
         
        
          |  Cathrine |  
          
            ? | 
          
            ? | 
          
            No response...? | 
         
        
          |  Penny |  
          
            No | 
          
            Maybe ? | 
          
            ... | 
         
        
          |  Dale
            & Jane |  
          
            No | 
          
            No | 
          
            Tried to make it but Other Plans came up | 
         
        
          |  Millie
            & Will |  
          
            No | 
          
            No | 
          
            Road trip to Phoenix | 
         
        
      
  
       
      The party healed up as best it could after getting Smadar resurected
      - for a price - at th e Church of Helm. Karlock stayed and kept
      her cared for while the rest of the troop went back into the
      underworld. Several traps were reset, andthe bodies from the
      recent battles were all gone; 3 - and then 2 more guards of Aratha's
      Fire Knives fought & died before the team. 2 mercinary giants
      were pitched against the group, and failed to negotiate a reasonable
      fee for turning their services... They were killed as well. A
      dwarf named Tharkun, unusually skilled in magic, was found in
      a cell, liberated and allowed to help join the party in finding
      the Princess who he was brought in with. A hidden passage gave
      access to several rooms, including teh Princess' cell; she was
      set free and went from apresciaive to quite a demanding bitch
      as she convinced the party to stop a plot to kill her father,
      the King of Cormier, that very day. After some wraith like reconisance
      by Zedfir, the party walked into the main hall of the 'king'
      of the Fire Knives. He charmed almost all of the party into submission,
      when the Cormier special forces dropped through th eroof and
      engaged in battle. The party fought well against the Cormierian
      special forces, under the spell to defend Aratha... except for
      Aswansea, who attemped to dispell the charme, and then proceeded
      to bash Aratha with her Mace. The Party was rounded up along
      with the remaining Fire Knives and Guards, and have been jailed
      individually for debriefing. A reward is anticipated from the
      King for saving the Princess, and from the Thieves Guild for
      ridding the underworld of Tilverton of it's Fire Knives infestation. 
      
  
       
      The party hid in a sewer corner for the day, healing up and waiting
      for dark. Karlock slipped out the drain & returned to the
      Temple of Helm to prepare for a mass funeral for the Party, while
      the rest of the adventurers continued to explore the nest of
      the Fire Knives. Getting past several traps, avoiding encounters
      with beholders and spiders, the party found a barracks and had
      a pitched battle with over a dozen 'Knives' and a club wielding
      Giant who nearly killed several party members and did kill Smadar
      before the party finished him off. Tao is happy to have added
      a Giant's tooth and several 'Knives'" teeth to his strange
      collection.
      The party managed to escape back to the upper city
      of Tilverton, and brought along Smadar's body for a successful
      resurrection. Now they will heal up, and either continue the
      hunt for more knives, or confront the local Thieves Guild for
      an explanation of a vacant crypt drawer with the head of the
      Thieves Guild's name on it... is he undead or is the grave waiting
      for his arrival?  
      The Party continued their incursion into the underworld
      of Tilverton. They defeated 3 guarding thrives, with the help
      of a barbarian named Tao who took some collateral damage when
      he stumbled into the melee. Smadar dove into the leech infested
      sewer canal to cast water breathing on Karlock who had sunk to
      the bottom. After getting to know Tao a bit, at the expense of
      one theif's teeth, the party continued into an old sanctuary
      filled with undead. Multitasking in chaos the party managed to
      deal on several fronts with a lich, some wraith's, zombies of
      some sort, and 2 animated stone statues. Amazingly they all escaped,
      and have found a back door to the sewers... they plan to hide
      & heal before continuing on the search for the Fire Knives's
      leader...
       
      The party were tormented and tortured by the Zentharium
      agents. Some even were executed, but a double agent swapped poisons
      and the leeches died before killing the party members. A bold
      rescue by a team of Harpers spared all of the party and even
      recovered their possessions. Rushed back to the underground of
      Tilverton, the entire party swore on to defeat the Fire Knives
      in the sewers. The head of the thieves Guild explained their
      predicament and the history of the Fire Knives gang. The Fire
      Knives, in addition to taking over the underground and killing
      the thieves have captured the Cormerian princess ad are drawing
      the King in person. The Party is to defeat or eliminate the Fire
      Knives, rescue the princess & get out before the King arrives.
 
      The Fire Knives attacked the Theives Guild holdout with a rust
      monster. The Party killed them and the rust monster, then headed
      into the sewers. Marrissa lead the party, finding and disarming
      several traps along the way. Entering the domain of the Fire
      Knives they alerted a sentry who sounded the alarm. The party
      had to deal with 4 large trolls on alligators, who killed Puddle
      in melee. Continuing on the party was ambushed with a arrows
      and engaged a group of 'Knives'. Marrissa triggered a spear trap
      that hit her, and two other party members with spears. Karlock
      recklessly ran ahead across a bridge trap that dropped him like
      a stone into the deep sewers. Smadar called up a flame strike
      which burned the 'knives' and the game paused as the battle rages...
      
  
       
      Aswansea, Aurora & Tai Chi or was it Walker? flew
      up to the hills north east of Tilverton seeking bat guano. The
      Inn on the pass was the family business of the past bat dung
      collector. His widow and boys run the place. She refused to help
      and advised them to return home alive. The group instead hired
      her son as a guide and checked out the source of the bats. The
      two elves, Aswansea and Aurora went into the dark with ropes,
      seeking the bat's roost, while the Steggels and Walker? stayed
      at the entrance. Rock worms tore into teh elves, Aswansea narrowly
      escaping with most of Aurora's gutted corpse and possessiosn.
      The goal of risking all for a small fee and no idea what the
      bat filth would be used for the remaining party members back
      to Tilverton. 
      The party assembled in the Flagon Held High & ordered a Emerald
      Whip with 5 Black Moons. A man named Magill came out at closing
      time and invited the party to meet at dawn for a mission. An
      early wake up and meal, resulted in a poisoning and ambush capturing
      by a swarm of Zentharian ninjas. Separated and abused, the party
      are hauled off, individually interrogated and tortured...
  
 
      Some of the party heads out from Tilverton to collect bat guanno.
      On the route the camp is visited by a lone traveler - who turns
      out to be one of the mauruding Zentharioum mages. A messy skirmish
      leaves one party member (Aurora) near death, but the group gets
      back to the Temple of the White Oak to heal & rest.
       
      In the dark of night a very large reptile breaks the
      surface of the Marsh and begins to seek a meal... It is a group
      of 15 foot lizards... Asansea rolls over the freshly killed toads,
      and the hungry scavengers seem satisfied as the party moves on.
      Walker leads the party to an island of dense brush. The dragon's
      lair is found! Waiting on the beach, the party attacke the beast
      as it returns home with some sheep. With good fortune the young
      black dragon is killed and it's meager treasure of pennies &
      dimes is distributed, along with some small gems. Karlock's obsesion
      with a turtle shell profides a protective holder for the skin
      which is taken off the beast. Slopping out of the swamp, back
      to the farmers house is frighteningly easy. The locals pay up
      400 sacajaweas for the toe and the party heads for Tilverton
      on a hired wagon. Aswanse flies the skin ahead for safe delivery
      to the armorer and collects the cash on account. That night a
      theif (on who's watch?) takes everyones's cash, gems & jewels...
      The next night a group of toughs share the camp & in the
      morning the treasure's theft is discovered. The party rushes
      back to Tilverton and splits the reward, and accepts armor upgrades
      for the Skin.
       
      
       
      ...Totally overloaded with options, the
      party played rock-paper-scissors to decide & chose to hunt
      Black Dragon rather than collect fertilizer or chase monkeys...
      They hitched a ride on a wagon returning to the West lands...
 
      Confronted by a goggling group of homeless
      youth, Aswansea asked Marissa to gently negotiate passage for
      their demand of a road 'toll'. Aurora seemed under the spell
      of some hormonal toxin or imbalance and deliberately provoked
      an attack from Marissa while she was trying to talk to the rowdy
      youth... leading to a complete failure in negotiations and a
      prompt slaughter of the majority of the young men.  
      A few nights later the party camped in
      a giant spider preserve. The party was attacked by a swarm of
      giant spiders; Aswansea, Tai Chi, Marissa and the farmer were
      bitten before they were all killed. Aswansea saved Marissa and
      TaiChi from fatal spider bite poisoning. Unfortunately the farmer
      who was driving us west died from a bite; Karlock and Aswansea
      flew him back to the Temple of Helm in Tilverton, where Karlock
      convinced the priests to raise the farmer (with help of a sizable
      donation from Aswansea). The successfully raised farmer was flown
      home and the Party brought the wagon on to their hamlet. In the
      hamlet A force of Cormierian guards were bloodied by 4 Zentharian
      wizards; 2 died. 2 escaped... The party helped with first aid
      & triage, before checking in with the local tavern about
      the Dragon, and then going out to the farmer's house. 
      The locals have raised a 300 gp bounty
      on the Dragon, and the farmer's family showed great hospitality
      to the Party. The Party bought a calf and staked it out as bait
      to draw the Dragon; after 3 nights the beast took the bait; Karlock
      tagged it with a few magic missiles, but it dropped the veal
      and flew away. Aswansea left a permanent light spell on the meadow
      and the party tromped off into the marsh wetlands to hunt the
      Dragon's lair.  
      A large tree stump was discovered, housing
      a pair of giant toads. One bit Marissa and again Aswansea neutralized
      poison after the toads were slaughtered. As a dry patch was rare
      in the marsh, and the toads were dead, the Party camped on the
      spot; after dark - a very large aquatic lizard surfaced near
      by and began swimming toward the camp... 
       
       
      ...The party camped for the night ...
      fearing greatly and doubting their ability to survive the well
      defended Ogre fortress... In the morning they abandoned their
      horses and under invisability, flew in 3 trips to the shore of
      the fortress on the lake. In silent shuttles the party staged
      at the front door of the Ogre chieftains home. Marrissa slipped
      in o slit his throat an cue when TaiChi invisibly pulled open
      the door and the invisible party charged in. Unfortunately Tai
      Chi was not on the same carpet trip when the plans were revised
      so he waited for the throat cutting before opening the door.
      Despite the confusion, the Party charged in invisibly when the
      door opened; but the Ogre Mage also went invisible as the party
      charged in. Battling fiercely with the Ogre guards and 'guests'
      the Party was able to secure the Fist in the Ogre's treasure
      closet.... Unfortunately the Ogre Mage was able to kill Zedfir
      and do extensive damage with a blast of frost. Hakeem battled
      fiercely with out sufficient regard to his own safety and was
      wounded severely, dropping to the floor. Once the Fist was secured
      the scroll to open the portal was unrolled a gate back to the
      Temple of Helm in Tilverton appeared. The fist and the rest of
      the Ogres treasure was hastily and greedily dumped through the
      portal. Among the treasure was some sort of incendiary and flasks
      of oil which caught the room on fire. Steggels jumped through
      the fire & portal, screaming in agony, despite his attempt
      to use the unconscious Hakeem as a shield. The damage was severe
      and Hakeem's unconscious body was fried to death. Aswansea shoved
      the empty treasure chest over the fire and dragged the lifeless
      body of Zedfir through the portal taking less heat damage. The
      rest of the party got through and delivered the Fist to the Clerics
      of Helm. The Clerics took the two bodies and were able to resurrect
      Zedfir. Hakeem unfortunately failed the shock of resurrection
      and was not saved. The Party divided up the meager amount of
      Ogre treasure that made it through the portal with the Fist,
      and went back to town to reprovison supplies and weapons. Hakeem
      left no will so his meager wealth was claimed by Walker who said
      Hakeem owed him cash, and his remains were left with the Church
      of Helm as a martyr for the return of the Fist of Helm.  
      In chatting about town, the Party has
      been offered a tasks of fetching bat guano by the canister for
      gold by an alchemist, clearing a fishing hole's woods of nasty
      tree monkeys for gold... and the black Dragon awaits hunting... 
      
  
      
      The party followed the leadership of
      shamed cleric Karlock a day & 1/2 ride to the Bowl Valley
      where the Fist of Helm was given to the Ogres. Extensive stealthy
      recon by invisible characters on Aswansea's flying carpet resulted
      in a complex and greatly debated plan of attack on the lake fort
      of the Ogres. Unfortunately the ability of Ogres to see with
      infravision resulted in an aborted mission and more discussion
      & debate... The reserve party was attacked by a hissing star
      fish like creature, then the party camped for the night ... fearing
      greatly and doubting their ability to survive the well defended
      Ogre fortress... 
      
  
      
      The players welcomed DANIEL
      to play with the group for the first time.  
      Resuming mid-battle, the party killed
      the huge Gollum and met the Necromancer in the Druid crypt. Chasing
      him down stairs, more skeletons attacked Marrissa before the
      party could beat them back or turn them. Crypt Wisps dropped
      upon Aswansea who screamed like a school girl in evasion... finally
      the Party took out the 14th level necromancer and returned to
      town with the stolen Manual of Gollums. Avoiding
      an attack of some creatures with slings along the road, the Party
      returned the book, and hired on with the Temple of Helm to recover
      a stolen alter piece. The church sends us out with a Dwarven
      cleric (Karlock). A fighter who stopped a purse snatcher in the
      streets was recruited to join the quest. (Puddle)  
      Some fear that the obvious racist antipathy
      between Aswansea and the Helmish cleric Karlock may disrupt the
      happy party. After a nights rest & last hot bath, the Party
      plans to roll out of town in the morning... but Smadar has chosen
      to settle down near Tilverton, and will try to re-establish the
      Druid order of the White Oak east of town. 
       
      
  
      
      The players welcomed SHANE and
      debated rule changes forced upon us by the DM. Changes in initiative
      play to speed battles took some time... encumberance limits were
      established to hold down the excessive flexibility of having
      everything but the kitchen sink on us.  
      The Party continued to explore Tilverton,
      tooling up and buying provisions. Possible leads include vanquishing
      a small Black Dragon West of town, or dealing with a necromancer
      who is violating and ancient Druid site and stole a new friend's
      (Filani the Sage) tome on creating a gollum. The Party went to
      the Druid grove and was attacked by Skeletons and a large Golem;
      Then Alan had to go fast as he was late for a date!
      |